Skip to content
04

Prototype completeDecember 2024 – April 2025

Uplift Mobility Device

Co-developed an advanced mobility walker with powered legs and an integrated seat to support people with limited mobility.

04.0 — DEVICEPowered walker prototype with integrated seat. (Prototype)

Project details

Role
Mechanical Engineer
Organization
Generate Product Development Studio
Timeline
December 2024 – April 2025
Tools
Onshape, FDM (PLA), SLA (Grey Pro), Shop tools
Team
Mechanical and electrical sub-teams at Generate
Focus
Mechanisms, Human factors, Integration, Weight, Fast iteration
Project type
Human-Centered Design · Product Development · Mechanisms · Prototyping · Electromechanical Integration

Specifications

Device
Powered walker with integrated seat
Users
People with limited mobility and sit-to-stand difficulty
My scope
Conduit linkages, mechanical interfaces, mech/elec integration
Prototyping
FDM PLA and SLA Grey Pro, iterated in Onshape
Integration
Motors, electronics housings, battery protection

Focus areas

  • Mechanisms
  • Human factors
  • Integration
  • Weight
  • Fast iteration
  • Medical / Human-Centered Design
  • Product Development
  • Additive Manufacturing
  • Manufacturing
01

User need and design opportunity

For many people with limited mobility, the hardest part of the day is not walking — it is standing up, and knowing there is somewhere to sit. A standard walker helps with one and ignores the other, so users either carry a separate seat or plan routes around where they can rest.

Uplift set out to combine both: powered assistance through the sit-to-stand transition, with a seat integrated into the frame rather than bolted on. That made the mechanism and the human factors inseparable from the start.

02

Mobility, stability, seating and actuation requirements

The device has to be stable through a transition in which the user's center of mass moves substantially — the least stable moment is exactly the moment the user most needs support. It also has to be light enough to be manoeuvred by the person using it, which puts stability and mass in direct conflict.

Seating added geometry constraints: the seat has to be at a usable height, clear of the legs in both states, and reachable without the user turning around. Those requirements bounded the linkage design more tightly than the actuation did.

  • Stable support through the full sit-to-stand transition, not just at the endpoints.
  • Light enough to manoeuvre unaided.
  • Seat clear of the leg mechanism in both deployed and stowed states.
  • Powered assistance with predictable, unsurprising motion.
  • Nothing sharp, pinching or exposed within reach of a user's hands.
03

Early concepts and system architecture

Early work was about eliminating architectures rather than perfecting one. Configurations were laid out, checked for interference through their full range, and discarded where the seat fouled the legs, the footprint grew beyond doorway width, or the linkage needed force where a user's hands would be.

What survived was an architecture where the powered legs and the seat shared a frame and a coordinated motion, so a single transition served both functions instead of asking the user to operate two systems.

04.1 — ARCHITECTURE(Conceptual render)
04

Linkage and conduit iterations

I led iterative development of the conduit linkages in Onshape — the parts that route and constrain motion between the frame and the powered legs. Linkages are unforgiving: a few millimetres of change at a pivot moves the whole path and can turn a smooth transition into a bind at one end of travel.

The loop was deliberately tight. Model a revision, print it, assemble it into the prototype, run it through full travel by hand, find where it bound or flexed, and change one thing. Most revisions changed a single dimension or a single fillet.

04.2 — ITERATIONConduit linkage revisions in order. Most changed one dimension in response to one observed bind or flex. (Prototype)
05

FDM and SLA prototype development

The two processes did different jobs. FDM in PLA was for fast form and fit checks where a part only needed to hold its shape long enough to be assessed. SLA in Grey Pro was for parts that had to be loaded and actually moved, where print anisotropy and layer adhesion would otherwise dominate the result.

Choosing between them was itself a design decision. Testing a load path on an FDM part and concluding the geometry was wrong, when the process was wrong, is a mistake that costs a whole iteration.

06

Mechanical and electrical integration

I coordinated with the electrical sub-team to integrate motors, house electronics and protect the battery. On a device people lean on, this is structural work: motor mounts carry real load, and an enclosure that flexes changes the alignment of whatever it holds.

The interface discipline was to fix the things the other team depended on early — mounting locations, available volume, cable routing — and then let both sides iterate inside those boundaries without breaking each other's work.

  • Motor mounting treated as a load-bearing interface, not a bracket.
  • Electronics volume and cable routes reserved early in the frame layout.
  • Battery protected against impact and intrusion by geometry, not by warnings.
  • Interfaces frozen ahead of detail design so both sub-teams could work in parallel.
07

Battery protection and electronics housing

A battery on a mobility device sits low, near the floor, on a machine that will be bumped into door frames and curbs. The housing was designed for that reality: protected on the exposed faces, retained so it cannot shift in a knock, and serviceable without dismantling the frame.

Serviceability was a real requirement rather than a nicety. A device that has to be partly disassembled to change a battery is a device that will be used with a failing battery.

08

Prototype evaluation and design lessons

The prototype was assessed by running the transition repeatedly and watching for the things users would notice: motion that felt abrupt, flex that felt unsafe, and geometry that put a hand somewhere it shouldn't be.

The clearest lesson was that on a human-centered device, perceived stability and actual stability are separate requirements. A mechanism can be entirely adequate and still feel wrong — and for someone deciding whether to trust their weight to it, feeling wrong is a failure.

Gallery

3 assets · captions state status
04.3 — IN USE(Prototype)
04.4 — LINKAGE(Prototype)
04.5 — HUMAN FACTORSSupport geometry through the transition. The least stable instant is when the user most needs the device to be predictable. (Conceptual render)

Reflection

Uplift is where I learned to treat the electrical team's constraints as part of my own design space. Reserving volume and routes early cost me some elegance and saved the project weeks.

It also set a standard I have kept: on anything a person's weight or safety depends on, I want the mechanism to feel as trustworthy as the analysis says it is.

Let’s build something useful.

Open to co-op, internship and project conversations in mechanical design, product development and R&D.